1. Articulation "Straight, Round, and Bent"
2. Breaking in the form (Creates 3-D illusion on 2-D space)
3. Flattening the space
4. Side to Side for fluid movement (angle-cop)
5. Hard and Soft Edges , Contained Shapes
6. Line vocalization
7. Arm as a drawing machine.
3 Mistakes/Wrong Things of Articulation
1. Loping - Meaning you only have rounds. (Looks like a sack of potatoes)
2. Mindless tracing - Water reflection tracing
3. Careless over-simplification - fingers that look like cartoon hands
*Don't overwork the line - practice drawing the line in one movement rather that sketching every aspect out of it.
No comments:
Post a Comment